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Rise of the tomb raider game
Rise of the tomb raider game




rise of the tomb raider game rise of the tomb raider game rise of the tomb raider game

The ability to throw your pick as a grapple means you can access new heights in old areas, and firing arrows into soft wood lets you climb farther, but these are only new in the same way you unlocked fire arrows, or the strengthened bow to shoot ropes to get to new areas in the last game. And much as I hate to say it, the two franchises are analogous to one another, now more than ever, as Crystal Dynamics has refined what the phenomenal Tomb Raider brought us with small improvements that make for a better game on the whole, but one that suffers ever so slightly from diminishing returns.įor example, it’s well over halfway into this sequel that any major new mechanics of note come into play, and when they do, it’s only to the degree that you’ve come to expect. The old saying “if it ain’t broke, don’t fix it” applies to Rise of the Tomb Raider, because this is the strongest case of “more of that thing you loved” I can think of since Uncharted 2 came out and improved on the original game without rocking a single boat.






Rise of the tomb raider game